They occasionally throw nets that the game gives you no clue how to get out of (press Q to use your knife) then will either cheaply shoot you or stand their blankly. Soldiers walk around either blindly or shooting you from across the level, spawning when your back is turned or hiding down dead-ends.
Apart from looks Interceptor have made no attempt to update the enemies, from AI to actions to types, and what was acceptable twenty years ago simply isn’t acceptable today. Shooting enemies though? Couldn’t be less interested. The trouble is though, what happens when the fun asides represent all the fun in a shooter? Running around seeking out secrets or solving puzzles I was very happy. Furthermore outwitting the game’s many puzzles or traps, including E1M2: The Room which is a whole level based around traps and acrobatic skill, are regularly entertaining. On the first level I found a secret exit that led to a bonus level styled in the original game’s graphics, and that made me laugh. Interceptor have clearly realised that little details like a pinboard covered in post-it notes from the developers add immeasurably more fun that an extra five enemies or a scripted sequence, so there’s plenty of those alongside “proper” secret areas. If on the other hand you make it your mission to find every daft little secret or Easter Egg hidden in the game you’ll find loads to entertain you. If you just go from soldier to soldier shooting everything in sight you’ll be bored very quickly.
The fun of Rise of the Triad stems from embracing this insanity.
Secrets abound, plot is incidental, and despite Interceptor’s best efforts levels aren’t believable in the slightest. Jump-pads, infinite ammo, Mushrooms, Bounce Power-Ups, God Mode, Dog Mode, whole puzzle levels and other such crazy features. Ridiculous over-the-top comic book cutscenes, a JRPG-style map complete with a small 16-bit character and a fun but pointless mission briefing, a main character spouting silly one-liners, and that’s all before you get to the silliness of the original ROTT that this remake fully embraces. Shame one game is better than the other, and that the year and a half development time shows.įirst impressions of Rise of the Triad are excellent though, with favourable comparisons in terms of style to the superb Far Cry 3: Blood Dragon. Similarly, developer Interceptor originally got together to remake Duke Nukem 3D in Unreal Engine 3, before realising they could pick up Rise of the Triad for nothing, remake that, and charge money for it. Originally intended as a third-party sequel to id Software’s Wolfenstein 3D (the very idea!), rights issues transformed the title into a unique standalone title.
It was my first-ever FPS on a PC and kicked off my lifelong love for the genre.
The environment is also somewhat destructible as well, as you can blow up objects like lights, pot plants, flags, glass windows and the like.The player can also use a number of things like moving platforms and jump pads (trampolines).Unique weapons with alternate fire modes.Fatal traps like spinning blades, spikes, fire traps and moving walls that can crush you.Digitized actors who are actually part of the team who made the game.Crafty enemies, who will pretend to surrender, feign death, steal your weapons, throw grenades at you, capture you with nets and dodge your attacks while trying to take you down.Outdoor environments with panoramic skies.Better lighting effects than Wolf 3D or Doom.The ability to choose one of five different characters to play, all with different attributes.Inside they encounter numerous types of guards and later on more bizarre enemies such as robots, deadly monks and eventually El Oscuro, the leader. They find out that the cult intends to wipe out L.A. Their boat is blown up after being discovered by patrols and they have to fight their way through to the monastery. for short, goes to San Nicholas Island off of California to investigate reported cult activity. A group called the High-risk United Nations Task Force, or H.U.N.T.